MISSION AW68 is a full CG environment created in Maya.
I worked on all the aspects of this project except the small plants scattered in the foreground and on the rocks ( Fab )
The modeling of the submarine was done in Maya and the texturing in Mari.
The seaweed were done in Houdini as well as the bubbles.
The scene was rendered in Maya with Arnold and the compositing was done in Nuke.
It was my first project underwater and I learned a lot from it !
I was inspired by the work of Rutger van de Steeg and the Mako submersible from Avatar : The Way of Water.
I hope you like this final shot !
Final Shot
Compositing Breakdown ( Nuke )
Texturing breakdown ( Mari )
Textured submarine turn ( Mari )
Greyshader submarine ( Maya )
POP bubbles ( Houdini )
VOP seaweed ( Houdini )